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Motion Blur in screenshots


in 4.21 it was easily possible to capture motion blur in screenshots. I would use the HighResShot command or simply pause the viewport and get the motion blur in the image. As an example, the following Cube:

alt text

However, in 4.22 this is no longer possible. I still capture the blur when pressing "Print Screen", but both the HighResShot command and pausing the viewport, show an image without motion blur:

alt text

How can I revert to the behaviour of 4.21 within 4.22? Or what other solution is there to capture motion blur at higher than screen resolutions?

To test this, I used an empty project with the following Blueprint for my Cube.

alt text

The Post Process Settings are:

alt text

Everything else is left on default.

Product Version: UE 4.22
blur421.png (1.1 MB)
blur422.png (1.5 MB)
blueprint.png (442.0 kB)
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asked May 02 '19 at 11:45 AM in Everything Else

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