Do Multiplayer games use FirstPerson Template or ThirdPerson?
I'm asking this because in certain multiplayer games, some interactions that happen on the player's screen looks different than that from other players' perspective. A good example would be if we have two players that are interacting with an NPC. The NPC is coded to lock its face on the player's camera whenever they enter the NPC's collision box. However, player 1's screen would show the NPC looking at them, but if player 2 where to leave this interaction, the NPC wouldn't be look at player 1. In both player's screens, the NPC would be looking at them individually.
Another good example is in the game Sea of Thieves, where the players can see their character's hand and the object they picked up. Other players would see the character skeleton raising its hand and holding said object. However when the player moves their camera all the way up or down, the hand and the object held doesn't change, it stays at the bottom right corner of the player's screen. On the other hand, other players don't see the character's arms moving up or down as the player moves their camera around.
This made me realize that maybe these multiplayer games like Sea of Thieves use the FirstPerson Template, I'm not sure because I'm not very familiar with UE4 yet and so would like to know so I can use the correct template for my game.
asked May 02 '19 at 12:33 PM in Using UE4
If you want your game to be first person, use first person. If you want it third person then use third person. Once you've got it running from a local player perspective you can then start to put avatars to represent other players into the world. You'll want to use a different character class for them anyway so just make sure that the attached mesh is a full body rather than just some arms.
Remember, games can use a lot of tricks so just because you're seeing the world in first person, it doesn't mean that every other player has to see you or anything else in the world in the same way.
answered May 02 '19 at 12:54 PM
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