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How to punch other player?

I am trying to make a multiplayer fighting game where a player can punch another player and cause the player to ragdoll.

So far, I have the player animation and the replication of the animation. I also attached a capsule to the right fist to detect the collision of the punch. But whenever the player 1 punches player 2 both players are both activated. Below is the blueprint script i am using for the first person controller. alt text

Is there a way to fix this? or a better way to do this?

Product Version: UE 4.22
punchcollision.png (210.5 kB)
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asked May 02 '19 at 02:54 PM in Blueprint Scripting

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avatar image GarnerP57 May 02 '19 at 03:55 PM

By both activated you mean "Punch Success" is triggered on two different controllers or twice on one of them?

avatar image Albaocram May 03 '19 at 09:49 PM

Punch success is triggered on two different controllers. So if player 1 punches player 2, punch success is activate player 2's ragdoll.

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