I am trying to make a multiplayer fighting game where a player can punch another player and cause the player to ragdoll.
So far, I have the player animation and the replication of the animation. I also attached a capsule to the right fist to detect the collision of the punch. But whenever the player 1 punches player 2 both players are both activated. Below is the blueprint script i am using for the first person controller.
Is there a way to fix this? or a better way to do this?