Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Does Sea of Thieves use First Person Template or Third Person Template?

I'm trying to figure out if the game Sea of Thieves uses a FirstPerson Template or if it uses a ThirdPerson Template but with the camera attached to the character's head. The reason why I'm confused is because of the interaction mechanics with objects in the game.

In Sea of Thieves, if a person picked up an object they would see their character's hand holding said object at the bottom right corner of their screen. This matches their character's animation when seen by other players, they can see the player character's arm raised up and holding the object.

However, if the player where to look all the way up or down, the hand holding the object doesn't change position, it follows the camera and occupies the same space on the bottom right corner of the screen. The part that confuses me is that the other players don't see the player character moving his/her arm up as the player looks up, or down as the player looks down. The player's character keeps the same idle animation and the hand stays in the same place, even tho the player moved the camera around.

Is this aspect possible only in the FirstPerson Template? Or is there a component or a BP code that allows this to happen? Might as well add that the player can't see their own character's bodies when they look down. Any insight or thoughts would be greatly appreciated!

Product Version: UE 4.22
more ▼

asked May 02 '19 at 03:18 PM in Using UE4

avatar image

0 1 2

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question