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How to open a Gate when there's movement input, and close it when there isn't?

Hi! I'm trying to make a directional dash function that can only be activated when there's movement input (eg. player can only dash forward when W key is pressed). This is what I have so far:

alt text

I'm not entirely sure how to do the Gate here - I could of course get all four WASD keys to Pressed=Open and Released=Close, though I feel like it would probably break something when doing rapid movement inputs. Not mentioning that I haven't even added controller input yet.

Is there any way to do it more elegantly and more bug-proof? Thanks! (criticism to the BP itself is also welcomed)

EDIT: I figured it out! Using AND Bool -

alt text

Product Version: UE 4.22
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asked May 02 '19 at 06:48 PM in Blueprint Scripting

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Perhaps you do not need a gate at all, maybe it's just enough to ask the controller whether W is being pressed:

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And launch character after this check.

Or plug in the W input Pressed / Released into the gate's Open / Close

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answered May 02 '19 at 07:26 PM

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