Testing Achievements without Steam

Hi,

I couldn’t find any documentation regarding how to make an achievement system work with blueprints without steam integreation.

Cache achievements and Write achievement Progress nodes don’t seem to do anything.
I’ve added :
[OnlineSubsystem]

bEnabled=true

DefaultPlatformService=LAN

achievement_0_id=“achievement1”

to the DefaultEngine.ini but I’m not sure if that’s the proper way to do it(if there is any at all)
Is there any way to test it?