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shader about cone sight

I have a question that I want make enemy cone sight.

alt text

alt text

alt text

I found an approximate solution.But it's Unity. its:https://answers.unity.com/questions/947748/true-cone-of-sight-commandos.html

So,Can someone help me implement it in UE4? I dont know shader. Shader Code:

struct appdata { float4 vertex : POSITION; float3 normal : NORMAL; }

struct v2f { float4 uvShadow : TEXCOORD0; float4 uvFalloff : TEXCOORD1; float4 pos : SV_POSITION; float3 norm : NORMAL; };

v2f vert (appdata i) { v2f o; o.pos = mul (UNITY_MATRIX_MVP, i.vertex); o.uvShadow = mul (_Projector, i.vertex); o.uvFalloff = mul (_ProjectorClip, i.vertex); o.normal = i.normal; return o; }

fixed4 frag (v2f i) : SV_Target { fixed4 texS = tex2Dproj (_ShadowTex, UNITY_PROJ_COORD(i.uvShadow)); texS.a = 1.0-texS.a; fixed4 texF = tex2Dproj (_FalloffTex, UNITY_PROJ_COORD(i.uvFalloff)); fixed4 res; // assume Y is up if(dot(i.normal, float3(0,1,0)) >= 0.9) { res = lerp(fixed4(1,1,1,0), texS, texF.a); } else { res = texS; } return res; }

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asked May 03 '19 at 09:49 AM in Using UE4

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Sunmouren
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answered May 03 '19 at 01:45 PM

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Speido
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