4.22 Mask material early z-pass

This function of the engine does not want to work on 4.22. Below you can see the difference between 4.21 and 4.22. How to fix it?

Hello,

We’ve recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.

https://epicsupport.force.com/unrealengine/s/

Thanks

Also waiting for a solution to this problem.

Waiting for a fix. Very much needed feature!

I’m excited to see this fixed as well.

same here

here is something you guys can track:

really should of been a hotfix for 4.22 :’(