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Widgets aren't positioned according to padding

I created a SButton and placed it on a SOverlay.

     SVerticalBox::FSlot& playBtnLaySlot = btnLay->AddSlot();
         // This is the important line of code
         // viewportRes contains the GameViewport Resolution
        // by using GEngine->GameViewport->GetViewportSize(viewportRes);
     playBtnLaySlot.Padding(viewportRes.X / 3.0f, 0.0f);

For some reason when I play the game the buttons are placed like this:

alt text

Product Version: UE 4.21
photo.png (21.5 kB)
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asked May 03 '19 at 02:06 PM in C++ Programming

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