AI Behavior tree fails on Shipping Build

I have a simple AI with three behavior trees. In the editor and any other build besides Shipping works. It is rather strange because I’m not doing anything complicated. Most of my behavior tree is move here, play audio, turn this object on, etc.

Two of the three trees work great and transferring between them works great too. However, for some reason one of my behavior trees is failing because of the Shipping deployment.

Is there a reason this would happen?

Probably some feature one of trees is using doens’t work on shipping build or is not included with it. Check for differences.

I thought of that but, all of the tasks performed are used in the other behavior trees. None of the tasks that it is supposed to do are anything other than save a value to the Blackboard and then move or rotate to that position.