I am currently trying to get nativized Blueprints working in my project but the packaging process always fails because the generated cpp files are missing include statements. Now I can go and add
FilesToIncludeInModuleHeader="../../MyHeaderFile.h"
to the DefaultEditor.ini but because the way the project is setup I would need to include several headers and all from different projects. I tried to add
PrivateIncludePaths.Add( ModuleDirectory + "/../../../ProjDir1" );
to the NativizedAssets.Build.cs file but seems like this file get’s generated and therefore overwritten every time. Is there a way to set multiple include paths for the blueprint asset nativization module?