I’m implementing a leveling system as a component using blueprints and am trying to expose an event (call it OnLevelUp
) to the Actor that adds the component.
Sort of like when the Actor adds collision, events show up such as OnActorBeginOverlap
. Currently I’m using an event dispatcher inside my Leveling component and binding an event to it in the BeginPlay
event of my Actor, like this:
Is there a way to make OnLevelUp
show up to any Actors adding my component, rather than them having to bind a custom event to the event dispatcher?