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Attachment replication problem

Hay guys , so I'm trying to detach a weapon from the player's back and then spawn it and attach it to the player's hand , It works fine on the server but when doing it on the client it also detach the server's weapon and when reattaching it to the player's back the same thing happens .

Product Version: UE 4.19
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asked May 04 '19 at 12:57 AM in Blueprint Scripting

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Tomx990
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avatar image ErraticDeviant May 04 '19 at 05:53 AM

You used (has Authority?) for the servers exec side of things?

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i'm calling the event of an animation notify , here's a picture of the event alt text

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answered May 04 '19 at 03:02 PM

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Tomx990
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