"Show 3D Widget" (MakeEditWidget in C++) option for FVector does not show in Blueprint Viewport?
Is it intended for the "Show 3D Widget" (or the MakeEditWidget C++ UPROPERTY meta flag) to not appear in the viewport for a blueprint? In order to use this feature one must add the actor to a level, edit the widget in that level as an instance, and apply the instance value back to the blueprint.
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