How would I recreate Elite Dangerous' speed lines?
Hi everyone! I'm trying to make my very own space-sim game in Unreal Engine 4 and I just don't know how to produce the speed lines ("space dust thingies") in the Engine. I don't really know the engine well (and have no money to spend on the marketplace), so can anyone point me in the right direction so I can un-stuck myself?
The effect I'm trying to make is best described with an image :
asked May 04 '19 at 05:12 AM in Rendering
Post process is you best bet:
In case you wonder what material Post Process domain is, the pic at the very bottom:
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