View Yaw limit is using world rotation
I want to limit the chracter view by setting the view yaw min and view yaw max. Looks like it uses the absolut world rottion, because when I rotate my character the view yaw limit values remains the same not relative to the character's rotation. I think this is because the cntrol rotation is using world rotation, and the camera is using control rotation.
My goal is to limit the camera rotation to +-90 degres relative to the character.
We fixed it, if anybody needs help feel free to message me!
answered May 15 '19 at 06:08 PM
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