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[Closed] Orthographic doesn't work

Hello,

This may be a bug report. I set the 'Is Orthographic' property of my blueprint inheriting PlayerCamera and rendering becomes broken. Changing Default Ortho Zoom doesn't fix it. The logic of the blueprint is the same as SideSchroller BP example.

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asked Mar 11 '14 at 04:20 AM in Everything Else

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ue4-archive ♦♦ STAFF
50k 3670 1999 9124

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The question has been closed Jul 15 '14 at 04:03 PM by Ben Halliday for the following reason:

Archive Post


2 answers: sort voted first

An orthographic camera preview renders everything gray with no alpha. Same camera in perspective (ortho unchecked) previews fine. It also happens with the flappy bird example. Running the game renders correctly.

Also, paper 2d sprites do not show (althought I'm aware it's early access of it, I mentioned in case it is related).

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answered Jul 15 '14 at 12:06 PM

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ivankio
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avatar image Ben Halliday STAFF Jul 15 '14 at 04:03 PM

Hey ivankio,

This is an old Archive post from our beta users, and does not contain up-to-date information. If you are experiencing an issue with orthographic cameras, please open a new post and we will try to address the issue there. Thanks!

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Hi Kazuhisa,

I have tested this issue in Beta 3 and also in our internal branch. The "is orthographic" property causing camera errors has been addressed and will be fixed in a future build of Rocket. Thank you for your report. If you see anything else that is not behaving as expected, please let us know.

Thank you,

Alexander

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answered Mar 11 '14 at 04:20 AM

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