Orthographic doesn't work

Hello,

This may be a bug report. I set ‘Is Orthographic’ property of my blueprint inheriting PlayerCamera and rendering becomes broken. Changing Default Ortho Zoom doesn’t fix it. logic of blueprint is same as SideSchroller BP example.

Hi Kazuhisa,

I have tested this issue in Beta 3 and also in our internal branch. “is orthographic” property causing camera errors has been addressed and will be fixed in a future build of Rocket. Thank you for your report. If you see anything else that is not behaving as expected, please let us know.

Thank you,

Alexander

An orthographic camera preview renders everything gray with no alpha. Same camera in perspective (ortho unchecked) previews fine. It also happens with flappy bird example. Running game renders correctly.

Also, paper 2d sprites do not show (althought I’m aware it’s early access of it, I mentioned in case it is related).

Hey ivankio,

This is an old Archive post from our beta users, and does not contain up-to-date information. If you are experiencing an issue with orthographic cameras, please open a new post and we will try to address issue there. Thanks!