I cant package my game



UATHelper: Packaging (Windows (64-bit)): ERROR: Unable to compile source files.
UATHelper: Packaging (Windows (64-bit)): (see C:\Users\User\AppData\Roaming\Unreal Engine\AutomationTool\Logs\F+Game+making+UE_4.21\UBT-TillDeathDoWePart-Win64-Development.txt for full exception trace)
PackagingResults: Error: Unable to compile source files.
UATHelper: Packaging (Windows (64-bit)): Took 1.0856967s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (Windows (64-bit)): ERROR: UnrealBuildTool failed. See log for more details. (C:\Users\User\AppData\Roaming\Unreal Engine\AutomationTool\Logs\F+Game+making+UE_4.21\UBT-TillDeathDoWePart-Win64-Development.txt)
UATHelper: Packaging (Windows (64-bit)): (see C:\Users\User\AppData\Roaming\Unreal Engine\AutomationTool\Logs\F+Game+making+UE_4.21\Log.txt for full exception trace)
PackagingResults: Error: UnrealBuildTool failed. See log for more details. (C:\Users\User\AppData\Roaming\Unreal Engine\AutomationTool\Logs\F+Game+making+UE_4.21\UBT-TillDeathDoWePart-Win64-Development.txt)
UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults: Error: Unknown Error
LogSlate: Took 0.000207 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/DroidSansMono.ttf’ (77K)
LogSlate: Window ‘Output Log’ being destroyed
LogSlate: Window ‘Output Log’ being destroyed
UATHelper: Packaging (Windows (64-bit)): Running AutomationTool…
UATHelper: Packaging (Windows (64-bit)): Parsing command line: -ScriptsForProject=“C:/Users/User/Documents/Unreal Projects/TillDeathDoWePart/TillDeathDoWePart.uproject” BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=“C:/Users/User/Documents/Unreal Projects/TillDeathDoWePart/TillDeathDoWePart.uproject” -cook -stage -archive -archivedirecto
ry=“F:/Games/Till Death” -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -utf8output
UATHelper: Packaging (Windows (64-bit)): Setting up ProjectParams for C:\Users\User\Documents\Unreal Projects\TillDeathDoWePart\TillDeathDoWePart.uproject
UATHelper: Packaging (Windows (64-bit)): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows (64-bit)): Running: F:\Game making\UE_4.21\Engine\Binaries\DotNET\UnrealBuildTool.exe TillDeathDoWePart Win64 Development -Project=“C:\Users\User\Documents\Unreal Projects\TillDeathDoWePart\TillDeathDoWePart.uproject” “C:\Users\User\Documents\Unreal Projects\TillDeathDoWePart\TillDeathDoWePart.uproject” -NoUBTMakefiles -remote
ini=“C:\Users\User\Documents\Unreal Projects\TillDeathDoWePart” -skipdeploy -Manifest=“C:\Users\User\Documents\Unreal Projects\TillDeathDoWePart\Intermediate\Build\Manifest.xml” -NoHotReload -log=“C:\Users\User\AppData\Roaming\Unreal Engine\AutomationTool\Logs\F+Game+making+UE_4.21\UBT-TillDeathDoWePart-Win64-Development.txt”
UATHelper: Packaging (Windows (64-bit)): While compiling F:\Game making\UE_4.21\Engine\Intermediate\Build\BuildRules\UE4Rules.dll:
UATHelper: Packaging (Windows (64-bit)): f:\Game making\UE_4.21\Engine\Plugins\Runtime\Substance\Source\SubstanceCore\SubstanceCore.Build.cs(9,14) : error CS0101: The namespace ‘UnrealBuildTool.Rules’ already contains a definition for ‘SubstanceCore’
UATHelper: Packaging (Windows (64-bit)): f:\Game making\UE_4.21\Engine\Plugins\Runtime\Substance\Source\SubstanceEditor\SubstanceEditor.Build.cs(13,14) : error CS0101: The namespace ‘’ already contains a definition for ‘SubstanceEditor’
UATHelper: Packaging (Windows (64-bit)): f:\Game making\UE_4.21\Engine\Plugins\Runtime\Substance\Source\SubstanceEngine\SubstanceEngine.Build.cs(8,14) : error CS0101: The namespace ‘’ already contains a definition for ‘SubstanceEngine’
UATHelper: Packaging (Windows (64-bit)): f:\Game making\UE_4.21\Engine\Plugins\Runtime\Substance\Source\SubstanceEngine\SubstanceEngine.Build.cs(17,15) : error CS0102: The type ‘SubstanceEngine’ already contains a definition for ‘SubstanceEngineType’
UATHelper: Packaging (Windows (64-bit)): f:\Game making\UE_4.21\Engine\Plugins\Runtime\Substance\Source\SubstanceLiveLink\SubstanceLiveLink.Build.cs(6,14) : error CS0101: The namespace ‘’ already contains a definition for ‘SubstanceLiveLink’
UATHelper: Packaging (Windows (64-bit)): f:\Game making\UE_4.21\Engine\Plugins\Runtime\Substance\Source\SubstanceSource\SubstanceSource.Build.cs(6,14) : error CS0101: The namespace ‘’ already contains a definition for ‘SubstanceSource’
UATHelper: Packaging (Windows (64-bit)): ERROR: Unable to compile source files.
UATHelper: Packaging (Windows (64-bit)): (see C:\Users\User\AppData\Roaming\Unreal Engine\AutomationTool\Logs\F+Game+making+UE_4.21\UBT-TillDeathDoWePart-Win64-Development.txt for full exception trace)
PackagingResults: Error: Unable to compile source files.
UATHelper: Packaging (Windows (64-bit)): Took 1.0786937s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (Windows (64-bit)): ERROR: UnrealBuildTool failed. See log for more details. (C:\Users\User\AppData\Roaming\Unreal Engine\AutomationTool\Logs\F+Game+making+UE_4.21\UBT-TillDeathDoWePart-Win64-Development.txt)
UATHelper: Packaging (Windows (64-bit)): (see C:\Users\User\AppData\Roaming\Unreal Engine\AutomationTool\Logs\F+Game+making+UE_4.21\Log.txt for full exception trace)
PackagingResults: Error: UnrealBuildTool failed. See log for more details. (C:\Users\User\AppData\Roaming\Unreal Engine\AutomationTool\Logs\F+Game+making+UE_4.21\UBT-TillDeathDoWePart-Win64-Development.txt)
UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults: Error: Unknown Error