CameraActor doesn't support orthographic?

Hello,

I’m checking orthographic features of Rocket. PlayerCamera has ‘Is Orthographic’ property, but CameraActor doesn’t have it. CameraActor won’t support orthographic mode? If some game developers creates a game using orthographic projection player camera, they wants to develop 2D cut scene in Matinee. I hope that CameraActor supports orthographic mode as well as PlayerCamera.

Thanks in Advance,
Kazuhisa Minato.

Hi Kazuhisa,

I have created a feature request for the “Is Orthographic” property to be added to the CameraActor blueprint class by default. If there is anything else that you would like to see in a future build of Rocket, please let me know.

Thank you,

Alexander

Hi Kazuhisa,

This is already implemented in beta 4; camera actors now contain a camera component instead, so both paths function in the same way.

There are a few more improvements specifically for orthographic mode that happened after beta 4 was branched (changing to a desired orthographic width in uu instead of a zoom factor that is dependent on screen resolution, and placing the near plane where the camera is, instead of infinitely far away), which will come in beta 5.

Cheers,
Michael Noland