I want to replace multiple meshes with a single, merged mesh, yet each instance of the meshes are being replaced by an instance of the merged mesh

Please excuse my ignorance. I’m a beginner and am just getting started with Unreal Engine. However, I cannot seem to find my issue anywhere. Perhaps I’m not wording it right. But, nevertheless, I would like to know what’s happening. I have 3 walls, each side by side. I have merged them into one mesh for proper lighting. When I go to replace the walls with the single mesh, each wall is replaced by an instance of the merged wall, rotated. I see this becoming a nuisance when it comes to bigger construction, so I’d like to know how to fix this.