UENUM switch crash client

Well, I found this annoying bug back 6 months ago and it seems to still be here. When you use UENUM with switch break; , there’s a random chance that it will crash the built client.

Hope someone fix this soon.

Best,

Hello,

We’ve recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.

https://epicsupport.force.com/unrealengine/s/

Thanks

Yes, I reported through this many time. Nothing ever get fixed.