Unity Dragonstrike effect
HI, i was checking a video about recreating an effect from Overwatch, it was recreated using unity and i thought it looked very cool, i trid to replicate it in unreal but the world position deformation part doesn't give me the same results, any tips?
link to the video: https://www.youtube.com/watch?v=tYq58H6-Yqc
i tried masking different channels and using different position nodes, but i still can't get the same effect
asked May 06 '19 at 11:05 AM in Using UE4
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