Unity Dragonstrike effect

HI, i was checking a video about recreating an effect from Overwatch, it was recreated using unity and i thought it looked very cool, i trid to replicate it in unreal but the world position deformation part doesn’t give me the same results, any tips?

link to the video: Overwatch's Dragonstrike | Mix and Jam - YouTube

i tried masking different channels and using different position nodes, but i still can’t get the same effect