Fatal error trying to call function in packaged game

I’m trying to use Third Party Library in my plugin for write PDF document and get fatal error in builded game (Windows 64-bit).
In editor all works fine.

library: https://github.com/galkahana/PDF-Writer

Error occurs when call:

PDFUsedFont * font = PdfWriter->GetFontForFile(fontpath, 0L);

this function returns NULL in DebugGame in Local Windows Debugger

In build.cs I’m include all .lib files:

PublicAdditionalLibraries.Add(Path.GetFullPath(Path.Combine(ModuleDirectory, ../../Source/PDFWriter4_0/Build/LibAesgm.lib")));
PublicAdditionalLibraries.Add(Path.GetFullPath(Path.Combine(ModuleDirectory, "../../Source/PDFWriter4_0/Build/Zlib.lib")));
PublicAdditionalLibraries.Add(Path.GetFullPath(Path.Combine(ModuleDirectory, "../../Source/PDFWriter4_0/Build/LibTiff.lib")));
PublicAdditionalLibraries.Add(Path.GetFullPath(Path.Combine(ModuleDirectory, "../../Source/PDFWriter4_0/Build/LibJpeg.lib")));
PublicAdditionalLibraries.Add(Path.GetFullPath(Path.Combine(ModuleDirectory, "../../Source/PDFWriter4_0/Build/FreeType.lib")));
PublicAdditionalLibraries.Add(Path.GetFullPath(Path.Combine(ModuleDirectory, "../../Source/PDFWriter4_0/Build/libpng_64.lib")));
PublicAdditionalLibraries.Add(Path.GetFullPath(Path.Combine(ModuleDirectory, "../../Source/PDFWriter4_0/Build/PDFWriter.lib")));

In packaged game log I have:

    [2019.04.05-14.46.17:507][ 43]LogWindows: Error: === Critical error: ===
    [2019.04.05-14.46.17:507][ 43]LogWindows: Error: 
    [2019.04.05-14.46.17:507][ 43]LogWindows: Error: Fatal error!
    [2019.04.05-14.46.17:507][ 43]LogWindows: Error: 
    [2019.04.05-14.46.17:507][ 43]LogWindows: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000000
    [2019.04.05-14.46.17:507][ 43]LogWindows: Error: 
    [2019.04.05-14.46.17:507][ 43]LogWindows: Error: [Callstack] 0x00007ff76cd661d0 pdfWriterPlugin.exe!UnknownFunction []
    ...
    [2019.04.05-14.46.17:507][ 43]LogWindows: Error: [Callstack] 0x00007ff9fb34b85d USER32.dll!UnknownFunction []
    [2019.04.05-14.46.17:507][ 43]LogWindows: Error: [Callstack] 0x00007ff9fb34b1ef USER32.dll!UnknownFunction []
    [2019.04.05-14.46.17:507][ 43]LogWindows: Error: [Callstack] 0x00007ff769baef76 pdfWriterPlugin.exe!UnknownFunction []
    ...
    [2019.04.05-14.46.17:508][ 43]LogWindows: Error: [Callstack] 0x00007ff9f9a81fe4 KERNEL32.DLL!UnknownFunction []
    [2019.04.05-14.46.17:508][ 43]LogWindows: Error: [Callstack] 0x00007ff9fc0ff061 ntdll.dll!UnknownFunction []
    [2019.04.05-14.46.17:508][ 43]LogWindows: Error: 

I think that UE4 have some troubles with FreeType.lib, in VS it has no intellisense highlight.

I’m already has try to:

  1. Add .h files from FreeType.lib to source/PDFWriter4_0/FreeType/include and add this path to “PublicIncludePaths” and/or ''PrivateIncludePaths" in my build.cs file
  2. Use Engine FreeType2 Library from Epic Games\UE_4.22\Engine\Source\ThirdParty\FreeType2
  3. Use FreeType 2.6.0 (as in editor Runtime) instead FreeType 2.4.11 in shipping build (change FreeType.Build.cs in Engine\Source\ThirdParty\FreeType2) - this don’t help (LogSlate: Using FreeType 2.4.11)

Sorry for my English