Transform a static mesh To a pawn
Hello, I bought an asset in the marketplace, this asset contains a boat that can float on the water with a buoyancy system. My problem is that this boat is a static mesh. And I need to be able to control this boat (with Wass) when the player enter in. I only way I found to do that is to make the boat a pawn. But I don't know how to do it because the boat's static mesh contains a buoyancy system and I don't think I can adapt
asked May 06 '19 at 07:57 PM in Blueprint Scripting
Not sure for this exact mesh because I don't have access to it but usually for any static mesh you can right click on it in the content browser and ask it to make a blueprint actor out of the mesh and it should auto create the actor. You could then go an change the parent class to a pawn. Alternatively, you could just create a pawn blueprint and add a static mesh component and then add the static mesh you got from the marketplace. If it is a mesh it should add just fine.
answered May 07 '19 at 03:15 AM
Nebula Games Inc
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