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HUD not displaying in 4.22 packaged game

alt text Here's what the hud normally looks like alt text

And here's what the HUD looks like in the packaged/Launched game Half of the time I try to package or Launch the game it crashes. I've been playing in-editor just fine for weeks..

Here's a .zip of the crash log files if it helps

crash log

This only started happening after I upgraded to 4.22 from 4.21

I've had successful builds/packaged games with the HUD working

I didn't change anything major since, so It's leaving me puzzled?

Has anyone had a issue similar to this?

EDIT: more info; I created a fresh project and tried building/packaging the game with a hud no problems there. So it's probably specific to this project.

Replacing my HUD with the default FPS one (with the crosshair) has the same issue

Product Version: UE 4.22
crashcontext.zip (1.3 MB)
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asked May 07 '19 at 06:07 AM in Using UE4

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okay so if anyone is having this issue between 4.21 & 4.22 The solution for me, was to spawn the widgets on the HUD shortly after the Gamemode initializes. I think the HUD class get initialized in a different order in 4.22...

Just a delay 0.2 on spawning the widgets did the trick.

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answered May 08 '19 at 05:31 AM

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