IOS Package with Windows

Hey there guys,

So I’m almost on the spin. Namely, I’ve been trying for 3 days now to somehow build the project as an IOS (IPA) for Iphone.

About the facts: Windows build; Android build etc. everything works fine. The project is entirely done with blueprint (no c ++), i own the apple developer membership.

Well, I think the main problem is because of that:

“Remote compiling requires a server
name. Please specify one in the remote
server name settings field.”


where I already know that this is caused by a plugin. It's the key plugin I need for the project, otherwise it will not work (json / request content plugin). But it has been bought by the official marketplace and also installed by the launcher.

Now I come to my question and I think I have these 3 options:
  • 1.Option … I have to build the project on a Mac! (Which would not be advantageous as I would like to find a way to pack on windows)
  • 2.Option … There is a simple solution how to rewrite or allow the plugin without using “Remote Builds”. (Changing the .uplugin file - changing Modules or something I do not know?)
  • 3.Option … Remote builden … I have already tried a few things, but I always failed. It seems to me that this is the most complicated method. If someone says otherwise: My status here: Provision valid; Certifaction valid; Mac “Remote Login” turned on; DeltaCopy installs; MacName entered; Username entered; → no connection; … I suppose when on the go of the cmd’s on windows if you press “Generate ssh key”, should open at the same time on the Mac, the terminal? Unfortunately, nothing happens with the Mac.

Well, I hope someone can help me out of this situation!
Not only would it pay off for this project, but it would also be important for future projects to understand this approach and then implement it.

Thank you so much guys,

cheerio PA :wink: