Structure does weird things

hey guys , i have a problem with the structures in ue4 right now

The problem :

i created a widget that contains a structure . on creating the widget i set the struct for it (exposed or set afterwards)

this structure variable is used to get access to several things inside the widget (how it normally works)

BUT

when i watch the value of the cargo it shows the right one … do i print stuff from the struct reference to the screen it shows the default struct

same happens when i create a custom event and put the struct variable trough it , the watch values are default.

i am trying to explain this as good as i can here… this happened the first time for me with structs
thx for the help in advance!:slight_smile:

okay maybe on event initialized is not the right beginning , using event construct works better and gets acces to the variables