Trace hit result to array of destructibles

Hey,

I am trying to cast a trace by channel and check if the actor being hit is an actor of an array of destructible items (Apex destruction plugin).
My issue is that when I pull the “Hit Actor” into the contains of the array, it works fine and everything is good… However, the next time the project loads, I get the error “Actor Object Reference is not compatible with Destructible Actor Object Reference”, but if I retrace the “Hit Actor” to a new contains a function, it works fine until the next time I load up the project.
Referring to the code snippet below.
Any help on how to avoid this compile issue on project load would be greatly appreciated.

Thanks in advance.