RTHeight1 = NewObject(this, FName(“RTHeight1”));
RTHeight1->InitCustomFormat(FFTMapWidth, FFTMapHeight, EPixelFormat::PF_A32B32G32R32F, false);
Maybe format is not supported? But my video card can handle that.
RTHeight1 = NewObject(this, FName(“RTHeight1”));
RTHeight1->InitCustomFormat(FFTMapWidth, FFTMapHeight, EPixelFormat::PF_A32B32G32R32F, false);
Maybe format is not supported? But my video card can handle that.
I decide to use render target created in Editor to be able to use 32 bits format.