Why does break constraint on certain bones extrude the skeletal mesh?
Using a new blueprint or c++ project and breaking constraints for the default third person character works well for all bones except "head", "neck_01" and "spine_02". Breaking the constraint using the code above on one of these bones produces the following problem:
Why does this happen for the mentioned bones? And how can it be prevented?
asked May 07 '19 at 01:12 PM in Bug Reports
Follow this question
Once you sign in you will be able to subscribe for any updates here