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4.4.0 Packaging Fails

After updating engine source to 4.4, my project can run the packaging process... But running the packaged exe or trying to launch from editor now gives a bunch of errors related to this:

 Address = 0x19a816ad (filename not found) [in C:\WINDOWS\system32\KERNEL32.DLL]
 Address = 0x1bd434a5 (filename not found) [in C:\WINDOWS\SYSTEM32\ntdll.dll]
 Address = 0x1bd434a5 (filename not found) [in C:\WINDOWS\SYSTEM32\ntdll.dll]

I've never seen these errors before and have no idea why this is happening now; Any help Epic? Everything works just fine in editor, but built game for Windows will now always crash. Here is my log from when I try to launch the game: launchlogs.txt

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asked Aug 27 '14 at 05:03 AM in Packaging & Deployment

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BrUnO XaVIeR
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This fatal error was caused by a mismatch of active plugins between 4.3 and 4.4 setups. I just had to enable in 4.4 all the plugins I had enabled in 4.3 after updating engine source code.

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answered Aug 27 '14 at 06:03 AM

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BrUnO XaVIeR
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