After updating engine source to 4.4, my project can run the packaging process… But running the packaged exe or trying to launch from editor now gives a bunch of errors related to this:
Address = 0x19a816ad (filename not found) [in C:\WINDOWS\system32\KERNEL32.DLL]
Address = 0x1bd434a5 (filename not found) [in C:\WINDOWS\SYSTEM32\ntdll.dll]
Address = 0x1bd434a5 (filename not found) [in C:\WINDOWS\SYSTEM32\ntdll.dll]
I’ve never seen these errors before and have no idea why this is happening now; Any help Epic?
Everything works just fine in editor, but built game for Windows will now always crash.
Here is my log from when I try to launch the game:
[launchlogs.txt][1]
http://i1234.photobucket.com/albums/ff408/BrUnOXaVIeR/44Crash_zps68a189c6.jpg~original