Engine in WSL environment
Has anyone run the engine in WSL environment after compiling through crosutils?
I have one issue after compiled it in any configuration
on real linux system, after compiling through native binutils, i have no errors. But my primary develop platform are Windows and i prefer building here. And if it possible run in WSL it will be very comfortably to debug
asked May 07 '19 at 06:32 PM in Installation & Setup
Did you cross-build it using our cross-toolchain? Maybe RPATHs got embedded wrong. Would you readelf -a libUE4Editor-UnrealEd-Linux-Debug.so and attach the output here?
answered May 07 '19 at 06:34 PM
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