Collider types set to overlap don't generate Overlap events.
For some reason beyond my understanding when I package my game the two distinct collision profiles insists on firing "Hit" events despite the interaction between them is set to only overlap and neither two objects have "Simulation generates Hit events" enabled.
EDIT: In editor the objects work as intended and only produce the undesired 'Hit' result on package. EDIT 2: I have now set both collision profiles to ignore all(I still query the collider though) channels(trace and object) and they still fire off the hit events.
The first object(CapsuleCollisionComponent) has this collision profile:
And the second object(StaticMeshComponent) has this collision profile:
Please let me know if there's anything else I need to provide and I'll post that ASAP.
Follow this question
Once you sign in you will be able to subscribe for any updates here