Change Display Text Input Key

I am currently working on my first Unreal Engine Project, and I have built a working System(Menu) to rebind Keys.
When I allow Controller Input to the InputKeySelector, it uses the same definition for the keys, that is used in the project settings. (e.g. Gamepad Face Button Top,…).
I would like to Display the Buttons as “A”, “Y”,… instead of “Gamepad Face Button Down”,…
How can I do that?
This is currently displayed on a InputKeySelector…

276234-unbenannt.png

Additional question: Is it possible to define a display string/text for the keys?