I have a dedicated game server compiled from UE 4.22 sources (Github stable branch) and an associated game client.
Unfortunately, using the editor UE 4.22 compiled from sources (Github stable branch), upon packaging the project in UE, I get the following error:
UATHelper: Packaging (Windows (64-bit)): WinResources.cs(10,25): warning CS1692: Invalid number [C:\Program Files\Epic Games\UE_4.22_source\Engine\Source\Programs\AutomationTool\Win\Win.Automation.csproj]
UATHelper: Packaging (Windows (64-bit)): WinResources.cs(291,25): warning CS1692: Invalid number [C:\Program Files\Epic Games\UE_4.22_source\Engine\Source\Programs\AutomationTool\Win\Win.Automation.csproj]
UATHelper: Packaging (Windows (64-bit)): Win.Automation -> C:\Program Files\Epic Games\UE_4.22_source\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
UATHelper: Packaging (Windows (64-bit)): Project file contains ToolsVersion="12.0". This toolset may be unknown or missing, in which case you may be able to resolve this by installing the appropriate version of MSBuild, or the build may have been forced to a particular ToolsVersion for policy reasons. Treating the project as if it had ToolsVersion="4.
0". For more information, please see http://go.microsoft.com/fwlink/?LinkId=291333.
UATHelper: Packaging (Windows (64-bit)): Mac.Automation -> C:\Program Files\Epic Games\UE_4.22_source\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
UATHelper: Packaging (Windows (64-bit)): Project file contains ToolsVersion="12.0". This toolset may be unknown or missing, in which case you may be able to resolve this by installing the appropriate version of MSBuild, or the build may have been forced to a particular ToolsVersion for policy reasons. Treating the project as if it had ToolsVersion="4.
0". For more information, please see http://go.microsoft.com/fwlink/?LinkId=291333.
UATHelper: Packaging (Windows (64-bit)): Project file contains ToolsVersion="12.0". This toolset may be unknown or missing, in which case you may be able to resolve this by installing the appropriate version of MSBuild, or the build may have been forced to a particular ToolsVersion for policy reasons. Treating the project as if it had ToolsVersion="4.
0". For more information, please see http://go.microsoft.com/fwlink/?LinkId=291333.
UATHelper: Packaging (Windows (64-bit)): TVOS.Automation -> C:\Program Files\Epic Games\UE_4.22_source\Engine\Binaries\DotNET\AutomationScripts\TVOS\TVOS.Automation.dll
UATHelper: Packaging (Windows (64-bit)):
UATHelper: Packaging (Windows (64-bit)): (see C:\Program Files\Epic Games\UE_4.22_source\Engine\Programs\AutomationTool\Saved\Logs\Log.txt for full exception trace)
PackagingResults: Error: Failed to build "C:\Program Files\Epic Games\UE_4.22_source\Engine\Source\Programs\AutomationTool\Scripts\UAT.proj":
UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=1 (Error_Unknown)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults: Error: Unknown Error
After opening the project in Visual Studio, I noticed that I am missing UWP.Automation in the Solution Explorer.
If I switch engine version to the 4.22 installed from Epic Launcher, the client packaging succeeds, however, not from 4.22 built from Github production branch source, which I need it to, in order to connect to the same version of the gameâs server built from the same engine branch.
Any suggestions?
Thank you!