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Should I use navigation invokers or a big navmesh for a static big map?

Hello everyone,

I have a big landscape and I want to move some AIs in the map. I checked it on the Internet and I saw 2 ways to do this. A big navigation mesh or navigation invokers. The map is static, so nothing changes during the gameplay. Using a navigation mesh sounds good for this, but does the size of the the navigation mesh cause a performance hit? On the other hand, navigation invokers provides small navmeshes for AIs and update themselves during the gameplay; but what if I have ~20 AI in the map, does it cause a performance hit?

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asked May 07 '19 at 08:46 PM in Using UE4

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Core21.
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