Procedural generated dungeon NavMesh doesn't work in VR
I've got a Procedural Generated Dungeon. I checked to see if the NavMesh was built, by checking show navigation in the command console. It was all green. But when using the VR template for teleport the NavMesh doesn't work. I placed a static mesh under the procedural first tile and then the teleport worked. Is this a bug.
Regards Sean Dennis
asked May 08 '19 at 11:55 AM in VR
Follow this question
Once you sign in you will be able to subscribe for any updates here