x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Undesired collision in the middle of nowhere

Hey guys, I'm facing some serious issues in collision which is getting some kind of invisible wall in the middle of nowhere of my landscape. I've made a small video to show you the issue:

https://youtu.be/ylCgkpeifzI Also, after altering my landscape a bit, my character falls through it at a specific point (always the same area):

https://youtu.be/foxT9EQVzn0

When editing my foliage, I eventually recognized that the foliage painting tool seems to bounce of at that exact locations in my landscape where I either fall through or bounce against that invisible wall, and since those issues showed up at the same time, I think they might be connected to each other. Unfortunately I can't recapture my actions to that point.

What I've tried: - removing lightmass importance volumes (I know this should definitely not be a reason but I wanted to make sure nothing can be in my pawn's way) - enabled viewport player collision (as you can see in the video) and visibility collision

How can I debug or let's say at least delimit this? Is there another way to get a grip of this? Wireframe view mode also didn't show anything.

Thanks a lot in advance.

Product Version: UE 4.21
Tags:
more ▼

asked May 08 '19 at 02:17 PM in Using UE4

avatar image

taiBsn
6 2 2

avatar image Lardo Deepdelver May 08 '19 at 03:31 PM

You could Bind an event to Actor hit and log the result, you might need to Simulation Generates Hit Events on the collisions of your actor

alt text

printhitactor.png (143.5 kB)
(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

Oh, thanks so much Lardo Deepdelver. Turned out that the hit event was my landscape, thus I found out I had accidentally turned on the "Bake Material Position Offset Into Collision" flag for my landscape object which apparently caused all this trouble. Problem solved!

more ▼

answered May 08 '19 at 03:54 PM

avatar image

taiBsn
6 2 2

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question