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Overlap event only works when its surface intersect an object? [BUG?]

Hello everyone,

I was trying to implement overlap events with this object (pyramid). It's interesting that the overlap events only work when its surface intersects with an object. If an object is inside of the pyramid (in the other words, if they no longer intersect each other but still the object is inside of the pyramid), it fires end overlap event as if the object is outside of the pyramid. If I replace the object with cube, cylinder, or any other meshes; it works well. They fire end overlap events if the object is really outside of their inside.

Is there a bug if I use cone-based shapes?

Here's the fbx file if someone wants to try.

FBX file

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asked May 08 '19 at 01:46 PM in Bug Reports

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Core21.
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avatar image Jeff A ♦♦ STAFF May 08 '19 at 07:09 PM

Hello,

We've recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.

https://epicsupport.force.com/unrealengine/s/

Thanks

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