Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Invert/Negative textures behind actor

I have a regular sphere actor with transparecy that have to invert colors of everything behind itself. How can i do this? I have tried post process - yes, it works, but it affects all of the screen, not exact sphere.alt text

Product Version: UE 4.22
invert.png (522.2 kB)
more ▼

asked May 08 '19 at 04:38 PM in Rendering

avatar image

1 1 1

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

the scene color node can be used instead of the scene texture nodes and will work on a surface shader. alternatively you can set the sphere to render custom depth and use custom depth as a mask in the post process.

I don't think the first option will invert the colors of transparent objects, the post process/custom depth will depending on where in the render order you set it to be applied.

more ▼

answered May 11 '19 at 05:42 AM

avatar image

1.4k 11 4 10

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question