Invert/Negative textures behind actor
I have a regular sphere actor with transparecy that have to invert colors of everything behind itself. How can i do this? I have tried post process - yes, it works, but it affects all of the screen, not exact sphere.
asked May 08 '19 at 04:38 PM in Rendering
the scene color node can be used instead of the scene texture nodes and will work on a surface shader. alternatively you can set the sphere to render custom depth and use custom depth as a mask in the post process.
I don't think the first option will invert the colors of transparent objects, the post process/custom depth will depending on where in the render order you set it to be applied.
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