impulse not working when a force radial is added to blueprint
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Ive created a swing of sorts with 2 actors one static, and the other moveable with physics enable connected to a physics constraint. if i run into the actor in game it swings after collision with my character. but i cannot get impulse to work by either adding the radial force actor through components or using the add radial force component. force strength also doesn't seem to work either again through components or when created using the add radial force component through blue-script. any help would be appreciated. setup
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