impulse not working when a force radial is added to blueprint
Ive created a swing of sorts with 2 actors one static, and the other moveable with physics enable connected to a physics constraint. if i run into the actor in game it swings after collision with my character. but i cannot get impulse to work by either adding the radial force actor through components or using the add radial force component. force strength also doesn't seem to work either again through components or when created using the add radial force component through blue-script.
any help would be appreciated.
asked Aug 27 '14 at 09:11 AM in Blueprint Scripting
Thank you for the feedback. I was able to reproduce what you are seeing. The RadialForce doesn't have any effect while inside of a blueprint. I also tested this in our latest internal build and it is working properly now. Expect to see this fixed in a future update.
As a workaround the RadialForceActor does interact with the blueprint if it's placed in the persistent level.
answered Aug 27 '14 at 05:58 PM
TJ V ♦♦ STAFF
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