Different post processes for different objects
Hi! So i have One Unbounded PostProcessVolume with two postProcess materials. They affect all objects in scene. Is there a way to make 2 different post process volumes that dont affecting each other with different setup of PPmaterials? And each postProcessVolume affect only one group of objects or single object in scene.
asked May 09 '19 at 04:38 PM in Rendering
Yes. But that will be a different volumes (i.e. affecting different space)
It is possible, but you have to use specifically made PP material that will utilize custom depth stencil indexing.
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