Different post processes for different objects

Hi!
So i have One Unbounded PostProcessVolume with two postProcess materials. They affect all objects in scene.
Is there a way to make 2 different post process volumes that dont affecting each other with different setup of PPmaterials? And each postProcessVolume affect only one group of objects or single object in scene.

Is there a way to make 2 different post process volumes that dont affecting each other with different setup of PPmaterials

Yes. But that will be a different volumes (i.e. affecting different space)

And each postProcessVolume affect only one group of objects or single object in scene.

It is possible, but you have to use specifically made PP material that will utilize custom depth stencil indexing.

  • Volumes are used to blend PP between areas
  • Each volume (or camera) may have several PP materials that you could blend (simple blend)
  • You may make a custom depth stencil indexed material that will filter some objects

Custom Depth Outlines YT tutorial

Tom Looman’s Custom Depth Outline

Thank you! Its exactly what i looking for