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Issue with widget interaction on android

Hi ! I am having this particular issue with the widget interaction component. I making a mobile android game and i want to put in this "3d widget" that you can click, it work great on desktop, but it seam dosent work on mobile. If you want look at the pics, if i replace the "left mouse button" node with the"input touch" node it not work on mobile, it become instable :/ what i'm doing wrong? There is a better way ? PS: I have also in the event tick a "line trace for objects" node to detect the models inside the scene and it work fine on mobile, so on mobile i can click the models but not the 3d widgets.

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Product Version: UE 4.20
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asked May 09 '19 at 10:58 PM in Blueprint Scripting

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Hi, make sure that you use touch keys and events. To test on your desktop simple go into the project settings Engine>Input and enable "Use Mouse for Touch" If the 3d widget has a button on it you can change the interaction setting for a button. (I often use precise click / precise tap on mobile) Hope that helps.

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answered May 10 '19 at 10:34 AM

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avatar image Cervelx May 10 '19 at 12:56 PM

Thanks for your answer ! Tonight after work i will try. So there is a way to try quickly the touch o desktop, i was tired to make 50 build at day X..D

avatar image Cervelx May 11 '19 at 09:23 AM

Thanks man your advice help me to find a solution.

avatar image Cervelx May 11 '19 at 09:38 AM

Actually not, I enabled "Use mouse for touch" and use "receive hardware input" and work on desktop, but when i do a build for mobile it not work.

avatar image Cervelx May 11 '19 at 09:41 AM

But it work with "precise tap" ! :D

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